iPhone app development in Swift and SwiftUI, from first build to App Store
Native iPhone and iPad apps built in Swift and SwiftUI, with subscriptions, accounts and App Store launch handled end to end.
iPhone App Development at a glance
Flowmatix provides iPhone App Development for businesses in Clients worldwide, from our base in Toronto, Canada. Native iOS apps in Swift and SwiftUI.
- Provider
- Flowmatix — digital studio in Toronto, Canada
- Serves
- Clients worldwide, from our base in Toronto, Canada
- Includes
- Swift / SwiftUI development; In-app purchases and subscriptions; Push notifications and background sync
- Typical timeline
- 8–16 weeks
- Pricing
- Personalised quote in about 3 minutes, then a fixed-price written proposal
- Ownership
- You own the code, content, accounts and data
- Last updated
- October 17, 2026
From our own work: We built Pulse, a fitness membership and coaching platform concept with member accounts, programs and a progress dashboard, to show how app products should look and behave. Read the Pulse case study.
A native app that feels at home on iPhone
iPhone users notice when an app does not behave like an iPhone app. Gestures feel off, text does not scale with their settings, and the keyboard covers the button they need. Building natively in Swift and SwiftUI avoids that. You get an app that follows Apple's interface conventions, supports Dark Mode and larger text sizes, and works on iPad where it makes sense.
Accounts, push notifications, background sync and in-app purchases or subscriptions are built in from the start, with crash reporting and analytics so you can see how the app is used after launch.
From prototype to App Store approval
Work begins with a clickable prototype you can hold on your own phone before any production code is written. Changes are cheap at that stage. Development then runs in short cycles, with TestFlight builds you and your team can install and review every week or two.
App Store submission is part of the job: screenshots, descriptions, privacy details and review notes are prepared so Apple's reviewers have what they need. If a submission is rejected, the fix and resubmission are handled for you.
Native iOS or cross-platform
Native Swift is the right call when the app leans on iPhone-specific features such as the camera, Apple Pay, widgets, HealthKit or offline use, or when most of your customers are on iOS. If you need Android on the same day and the app is mostly forms and lists, a cross-platform build in React Native or Flutter can cover both stores with one codebase and a smaller budget. Both options are laid out with honest trade-offs before you commit.
Either way, the work does not stop at version one. Apple ships a major iOS update every year, and it can change how features behave, so a support plan keeps the app tested against new releases, updates its dependencies and handles small improvements. You also keep access to the analytics and crash dashboards, so decisions about the next feature rest on how customers actually use the app rather than on guesswork.
What's included
- Swift / SwiftUI development
- In-app purchases and subscriptions
- Push notifications and background sync
- App Store optimization and submission
- Crash reporting and analytics
What it means for your business
Built to scale
Architecture chosen for where you'll be in three years, not just launch day.
You own everything
Code, repositories and infrastructure accounts are yours from day one.
Fixed scope, fixed price
A strategy call defines the scope; the quote doesn't move mid-project.
How we work
Discover
A short call to understand your business, customers and goals — then a fixed quote.
Design
We design around your brand and your customers, and you approve before we build.
Build & integrate
We develop, connect your tools and test on real devices.
Launch & grow
We go live, then keep improving through a monthly partnership — SEO, CRO, automation and AI.
Frequently asked questions
How long does it take to build an iPhone app?
Most apps take eight to sixteen weeks from approved prototype to App Store submission. Apps with complex back-end systems, payments or offline sync sit at the longer end, and Apple's review adds a short wait on top of the build itself.
Do I need an Apple Developer account?
Yes. The app should be published under your own Apple Developer account so you own the listing, the reviews and the customer relationship. Setting it up and adding the development team is part of onboarding.
How much does it cost?
Every iPhone App Development project is different, so we don't publish a price list. Answer a few questions in our quote builder and you'll get a personalised plan and estimate — compared with market prices and designed around your budget — in about 3 minutes.
Do I own what you build?
Yes. The code, content, accounts and data are yours. No lock-in — leave any time and we'll help you move.
Related reading
Ready to see what your project costs?
Answer a few questions and get a personalised plan, a comparison with typical market prices, and a clear next step. No obligation, no sales pressure.